Audio Immersia
ORIGINAL IP IN ACTIVE PRODUCTION

Our first original game is in development.

After 10+ years crafting soundscapes, dynamic music, and audio pipelines for dozens of external studios, we are channeling everything we know into our own playable universe.

CODENAME: PROJECT CHIMERA Closed Alpha 2026
Tactical Acoustic Action Roguelike

Sound as the primary gameplay mechanic.

Most games treat sound as secondary decoration. Our debut title places acoustic navigation, echo location, and physical resonance at the core of combat and environmental survival.

Private prototype builds & Discord playtest access only. No marketing spam.
CREATIVE PILLARS

What happens when audio engineers build a game?

01

Acoustic Navigation

Enemies, hazards, and hidden pathways are signaled through realistic Doppler shifts, early room reflections, and wall resonance rather than HUD minimap clutter.

02

Visceral Haptic Weight

Every movement has mass. Weapons, blast doors, and parries are tuned with surgical low-end frequencies and tactile physical vibration curves.

03

Dynamic Interactive Score

Music composed in modular stems that reconstitute live based on player tactical decisions, stealth exposure, health states, and adrenaline.

CORE ARCHITECTURE:
Unreal Engine 5.4 MetaSounds Subsystem Dolby Atmos Spatialization Custom C++ Audio Physics
DISCOVERY & PARTNERSHIPS

Want to partner or explore co-publishing?

We are open to selective publishing conversations and technical advisory for our original game IP.

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